Overview
Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journey will not be straightforward as Mono and Six will face a gallery of new threats from the terrible residents of this world.
Will you dare to face this collection of new, little nightmares?
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Little Nightmares II (2021) – Secrets, Unlockables and Tips
• There are no cheat codes or console commands in Little Nightmares II; here are real secrets and tips instead.
• Hidden hats: wearable hats are scattered across the levels, such as Mono's hat, the Glitching Remnant hat and Six's hat; check hidden corners and breakable objects.
• Glitching Remnants: there are 52 in total across 5 chapters; finding them all unlocks extra scenes at the end of the game.
• Secret ending: collect all Glitching Remnants and finish the game to see a bonus scene after the credits.
• Trophy/Achievement 'And Then There Were None': do not kill any of the wooden puppets that chase Mono; escape them using stealth and stunning instead.
• Use hammers and environmental tools wisely: many puzzles are solved by throwing objects to hit switches or distract enemies.
• Against the Hunter in Chapter 1, crouch behind the suitcase and wooden walls; his shotgun cannot pierce cover.
• General tip: save your sprint for chase sequences; enemies run faster than Mono, so memorize the route before fleeing.
• Hidden hats: wearable hats are scattered across the levels, such as Mono's hat, the Glitching Remnant hat and Six's hat; check hidden corners and breakable objects.
• Glitching Remnants: there are 52 in total across 5 chapters; finding them all unlocks extra scenes at the end of the game.
• Secret ending: collect all Glitching Remnants and finish the game to see a bonus scene after the credits.
• Trophy/Achievement 'And Then There Were None': do not kill any of the wooden puppets that chase Mono; escape them using stealth and stunning instead.
• Use hammers and environmental tools wisely: many puzzles are solved by throwing objects to hit switches or distract enemies.
• Against the Hunter in Chapter 1, crouch behind the suitcase and wooden walls; his shotgun cannot pierce cover.
• General tip: save your sprint for chase sequences; enemies run faster than Mono, so memorize the route before fleeing.